Product updates
Features, use cases, and product updates

SoulMart's Boundary: Companionship, Not Treatment
SoulMart offers companionship through recording, exchange, and in-store supplies. It is not treatment, a crisis hotline, or a medical service. Real routes require login.
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Emotion Coins, the First Exchange, and the Home Recharge Entry
The first exchange does not deduct emotion coins. The home preview currently shows a first-recharge strip and a recharge entry, without promising that payment completes or that the offer never changes.

Free Supplies: A Hug and a Comforting Line
A hug and a comforting line are free supplies with no emotion-coin cost. One message offers a gentle hug, the other says you have already done enough today, and the dialog button says received.

The Emotion Blind Box
The emotion blind box is opened to receive an in-store supply at random. A preview screen can list an exchange ticket among possible results without turning any ratio into a permanent odds promise.

The Exchange: One Feeling at a Time
The exchange takes one feeling at a time. The first exchange does not deduct emotion coins, and a result may be a joke, a song, a stranger's line, or a short poem.

Letters on the Wind: Other People's Moods
Letters on the Wind is where you look at other people's moods. Notes carry a scene and a weather word, show comment and like counts, and include a composer for writing what is on your mind.

Set This Moment Down: One Free Note a Day
Set This Moment Down allows one free note a day, up to five hundred characters, then shows a shopkeeper reply and a burn animation. The home line says to set this moment down gently.

Mood Weather: One Mark a Day
Mood weather is one mark a day. Choose the weather that feels closest right now, leave a short note if you want, and read a blank calendar cell as a day that has not been recorded.

What Is SoulMart? An Emotional Convenience Store
SoulMart, the app named soulMart, is an emotional convenience store. Its home preview gathers a daily mood mark, a short note, other people's moods, a one-feeling exchange, and a random in-store supply.